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Hi thanks for the constructive criticism, I'm going to try to improve more aspects of the game.

The error that the enemy is stuck was already corrected in the final version that is in Google Play Store, this version of Itch is a Demo so there are several errors that were improved, the improvements are a point to correct so that it is well balanced and add more objectives since the only objective of the game is to get to compare the final ring that displays an animation indicating that you've completed all the inventory but that's only seen in the Play Store version, I appreciate your comment!

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There is no point in buying anything other than the first two upgrades. Their price never increases so they are always the best deal. And once you have damage per click at about 250 and per second at about 750, you can buy either endlessly without ever running out of money. 

Also, there is nothing else to do except fight enemies which don't improve according to their own stats, their health is in direct relation to your damage per click. And you can never die or get damaged, it is just a non-stop button bash with no point to it.

There is potential here but it needs a bit of work on the numbers, algorithms and extra features. The description sounds great, now all you need to do is make the game which matches that description!

Also, a few spellings to correct:

Magic Colector (collector)

Whater book (water)

Esential Rune (essential)

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And there is a final enemy. He has 0 HP but just stays there, dead and not attacking.

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Hello, I will try to add more aspects that improve the game these days, thanks for the comment!, the improved version of bugs and others is in Google Play Store since this is a Demo, it also needs to be polished more.